MyTestServer
Offline 1.165.94.220:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 13:47 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MyTestServer rank against other Rust servers?
Over the past week it ranks #13,141 for player hours, which puts MyTestServer in the top 59% of all ranked servers.
How busy is MyTestServer?
MyTestServer is offline at this count; we last saw it 6 days 20 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on MyTestServer mean?
What the game's server browser reads from MyTestServer is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include MyTestServer?
MyTestServer appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on MyTestServer?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on MyTestServer?
The record holds too few of MyTestServer's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 6 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does MyTestServer run?
MyTestServer uses a map the game generates: procedural.
What are the rules and settings on MyTestServer?
The name tells you nothing about gather rates: MyTestServer states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does MyTestServer run?
The setup is Rust network protocol 2634 and build 167781 on Windows for MyTestServer. Your game needs the same protocol to join; Steam takes care of updating it.
Is MyTestServer online, and how reliable is it?
We last saw MyTestServer 6 days 20 hours ago, and it is offline now. Over the last 6 full days, 0 of 144 hours were online, or 0%. On 21 October 2026, Rust Population saw it for the first time.
Where is MyTestServer located?
No region is published by MyTestServer. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 1.165.94.220:28015.
How to join
How do I join MyTestServer?
Either enter client.connect 1.165.94.220:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.