Dev Test 10x
Offline 102.132.245.88:27915 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:07 UTC FW28d ago | 1 | – | running | 0 |
| Thu 24 Sep, 18:04 UTC35d ago | 1 | – | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Dev Test 10x rank against other Rust servers?
Over the past week it ranks #15,268 for player hours, which puts Dev Test 10x in the top 68% of all ranked servers.
How busy is Dev Test 10x?
Dev Test 10x is offline at this count; we last saw it 5 days 4 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Dev Test 10x mean?
These are the tags Dev Test 10x publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168864 (Build): Game build: 168864; ptnone (Networking): This server uses the network layer 'none'; $rfra (Region code): Region code: fra; ^z (Modded): Plugins or settings change the game; it is listed under Modded; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Dev Test 10x?
Dev Test 10x appears among the Rust Population lists that follow: 10x Rust servers: where the population is and Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.
Wipe notes
What does wipe day look like on Dev Test 10x?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Dev Test 10x?
Too few wipes are on record for Dev Test 10x to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 28 days 4 hours ago, that is how long the current world has stood.
Settings
Which map does Dev Test 10x run?
Dev Test 10x uses a map the game generates: procedural.
What are the rules and settings on Dev Test 10x?
The name says it: gathering is multiplied 10x on Dev Test 10x. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Dev Test 10x run?
The setup is Rust network protocol 2635 and build 168864 on Linux for Dev Test 10x. The protocol must match for you to join, and Steam updates it for you.
Is Dev Test 10x online, and how reliable is it?
Offline at the moment, Dev Test 10x was last seen 5 days 4 hours ago. It was up 30% of the time over the last 7 full days, 50 out of 168 hours. On 24 September 2026, Rust Population saw it for the first time.
Where is Dev Test 10x located?
The region code is fra, and Dev Test 10x publishes no region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 102.132.245.88:27915.
How to join
How do I join Dev Test 10x?
Either enter client.connect 102.132.245.88:27915 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.