My Rust Server_test
Offline 102.135.145.218:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 13:10 UTC35d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Rust Server_test rank against other Rust servers?
The last seven days of player hours place My Rust Server_test at #13,182, within the top 61% of all ranked servers.
How busy is My Rust Server_test?
At this count My Rust Server_test is offline, with its last sighting 35 days 16 hours ago.
Tags
What do the server tags on My Rust Server_test mean?
The game's server browser reads the tags My Rust Server_test publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include My Rust Server_test?
These Rust Population lists include My Rust Server_test: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on My Rust Server_test?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on My Rust Server_test?
Its rhythm cannot be told yet: too few of My Rust Server_test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 35 days 17 hours ago the current world was made.
Map and rules
Which map does My Rust Server_test run?
My Rust Server_test uses a map the game generates: procedural.
What are the rules and settings on My Rust Server_test?
Nothing in My Rust Server_test's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does My Rust Server_test run?
The setup is Rust network protocol 2633 and build 165217 on Windows for My Rust Server_test. Your game needs the same protocol to join; Steam takes care of updating it.
Is My Rust Server_test online, and how reliable is it?
We last saw My Rust Server_test 35 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 23 September 2026, Rust Population saw it for the first time.
Where is My Rust Server_test located?
A region is not published by My Rust Server_test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 102.135.145.218:28015 is where it lives.
Getting in
How do I join My Rust Server_test?
Open the console with F1 in Rust and enter client.connect 102.135.145.218:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.