Rust PopulationField survey · Rust servers
Observing 33,161 players 11,582 servers 2,855 with someone on 65 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,242habitat unknownfirst seen 1 Oct 2026

[Local Server] All Welcome

Online 103.1.213.78:28065 checked 6m ago

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,242
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [Local Server] All Welcome rank against other Rust servers?

The last seven days of player hours place [Local Server] All Welcome at #15,242, within the top 69% of all ranked servers.

How busy is [Local Server] All Welcome?

The count reads 0 players on [Local Server] All Welcome, which has 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest.

Tags

What do the server tags on [Local Server] All Welcome mean?

The game's server browser reads the tags [Local Server] All Welcome publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [Local Server] All Welcome?

These Rust Population lists include [Local Server] All Welcome: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on [Local Server] All Welcome?

Too few wipes are on record for [Local Server] All Welcome to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 6 hours ago the current world was made.

Map and rules

Which map does [Local Server] All Welcome run?

[Local Server] All Welcome uses a map the game generates, procedural, at size 4,000 with seed 1829117656. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [Local Server] All Welcome?

Nothing in [Local Server] All Welcome's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does [Local Server] All Welcome run?

The setup is Rust network protocol 2635 and build 168909 on Windows for [Local Server] All Welcome. Steam updates your game automatically, but you need the same protocol to join.

Does [Local Server] All Welcome run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 29. The entity count reached 94,266: buildings, deployables and all other objects. Memory use peaked at 2,549 MB. Players feel lag when fps is low and the entity count climbs.

Is [Local Server] All Welcome online, and how reliable is it?

[Local Server] All Welcome is up and running at the moment. The uptime it reports suggests a restart roughly 7 minutes ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 1 October 2026.

Where is [Local Server] All Welcome located?

A region is not published by [Local Server] All Welcome. Rust Population does not look up where the machine stands; it shows where the server says it is. 103.1.213.78:28065 is where it lives.

Getting in

How do I join [Local Server] All Welcome?

Open the console with F1 in Rust and enter client.connect 103.1.213.78:28065. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.