Redline
Online 103.1.214.42:28025 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:20 UTC26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Redline rank against other Rust servers?
Over the past week it ranks #15,358 for player hours, which puts Redline in the top 69% of all ranked servers.
How busy is Redline?
The count reads 0 players on Redline, which has 30 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Redline mean?
The game's server browser reads the tags Redline publishes: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166601 (Build): This server runs game build 166601; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Redline?
Redline appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Redline?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 25 hours in.
What is the wipe schedule on Redline?
Its rhythm cannot be told yet: too few of Redline's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 19 hours ago the current world was made.
Settings
Which map does Redline run?
The map on Redline is procedural, made by the game at size 3,500 from seed 648252. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Redline?
Nothing in Redline's name says how gather works. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Redline run?
The setup is Rust network protocol 2634 and build 166601 on Windows for Redline. Steam updates your game automatically, but you need the same protocol to join.
Does Redline run smoothly?
It ran at 111 server fps on average over the last 48 hours, and never went below 95. The entity count reached 69,963: buildings, deployables and all other objects. Up to 3,456 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Redline online, and how reliable is it?
Right now, Redline is online. Judging by the uptime it reports, the last restart was about 6 days 21 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 30 September 2026, Rust Population saw it for the first time.
Where is Redline located?
No region is published by Redline. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 103.1.214.42:28025.
Getting in
How do I join Redline?
Either enter client.connect 103.1.214.42:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.