Local Dev
Offline 103.109.234.245:28015 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Dev rank against other Rust servers?
By player hours over the last seven days, Local Dev places at #16,949, within the top 72% of ranked servers.
How busy is Local Dev?
We have no live count for Local Dev right now. It was last seen 31 days 17 hours ago.
Tags
What do the server tags on Local Dev mean?
These are the tags Local Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): You can join up to 8 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Dev?
Local Dev appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Dev?
Its rhythm cannot be told yet: too few of Local Dev's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 31 days 18 hours ago.
Map and rules
Which map does Local Dev run?
Local Dev uses a map the game generates: procedural.
What are the rules and settings on Local Dev?
The name tells you nothing about gather rates: Local Dev states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Local Dev run?
On Windows, Local Dev runs Rust network protocol 2633 and build 165217. Steam updates your game automatically, but you need the same protocol to join.
Is Local Dev online, and how reliable is it?
Offline at the moment, Local Dev was last seen 31 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 27 September 2026.
Where is Local Dev located?
No region is published by Local Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 103.109.234.245:28015.
How to join
How do I join Local Dev?
Either enter client.connect 103.109.234.245:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.