Vladimirr's-ChillZone
Online 103.15.236.150:25670 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:10 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Vladimirr's-ChillZone rank against other Rust servers?
Over the past week it ranks #15,318 for player hours, which puts Vladimirr's-ChillZone in the top 69% of all ranked servers.
How busy is Vladimirr's-ChillZone?
Of its 40 slots, Vladimirr's-ChillZone is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on Vladimirr's-ChillZone mean?
The game's server browser reads the tags Vladimirr's-ChillZone publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Vladimirr's-ChillZone?
On Rust Population, Vladimirr's-ChillZone is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Vladimirr's-ChillZone?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Vladimirr's-ChillZone?
Its rhythm cannot be told yet: too few of Vladimirr's-ChillZone's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 19 hours ago the current world was made.
Map and rules
Which map does Vladimirr's-ChillZone run?
A procedural map of size 3,500 from seed 50000, generated by the game, is in use on Vladimirr's-ChillZone. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Vladimirr's-ChillZone?
Nothing in Vladimirr's-ChillZone's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Vladimirr's-ChillZone run?
Rust network protocol 2635 and build 168909 on Linux is what Vladimirr's-ChillZone uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Vladimirr's-ChillZone run smoothly?
The last 48 hours saw an average of 183 server fps, with 26 as the lowest. Entities peaked at 67,330, including buildings, deployables and everything else. The highest memory usage was 4,237 MB. Players feel lag when fps is low and the entity count climbs.
Is Vladimirr's-ChillZone online, and how reliable is it?
Right now, Vladimirr's-ChillZone is online. The uptime it reports suggests a restart roughly 27 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 3 October 2026.
Where is Vladimirr's-ChillZone located?
A region is not published by Vladimirr's-ChillZone. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 103.15.236.150:25670 is where it lives.
Getting in
How do I join Vladimirr's-ChillZone?
To connect directly, open Rust's console with F1 and type client.connect 103.15.236.150:25670; or press Launch Rust on this page and Steam opens Rust and joins for you.