Rust PopulationField survey · Rust servers
Observing 54,200 players 11,747 servers 3,368 with someone on 130 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,133habitat unknownfirst seen 19 Oct 2026

Sushi's SMP

Offline 103.15.236.236:23791 checked 7d ago

vanillamoddedoxidepve

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 1
Rank
#13,133
top 59%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 11:11 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Sushi's SMP rank against other Rust servers?

By player hours over the last seven days, Sushi's SMP places at #13,133, within the top 59% of ranked servers.

How busy is Sushi's SMP?

At this count Sushi's SMP is offline, with its last sighting 7 days 15 hours ago. Seven days of counting give an average of 1 players and a peak of 1.

Tags

What do the server tags on Sushi's SMP mean?

These are the tags Sushi's SMP publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Sushi's SMP?

On Rust Population, Sushi's SMP is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on Sushi's SMP?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.

What is the wipe schedule on Sushi's SMP?

Its rhythm cannot be told yet: too few of Sushi's SMP's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 9 days 11 hours ago, that is how long the current world has stood.

Map and rules

Which map does Sushi's SMP run?

A procedural map of size 4,250 from seed 303867610, generated by the game, is in use on Sushi's SMP. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Sushi's SMP?

No gather rate appears in the name of Sushi's SMP. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Sushi's SMP run?

Rust network protocol 2634 and build 167781 on Linux is what Sushi's SMP uses. Steam updates your game automatically, but you need the same protocol to join.

Is Sushi's SMP online, and how reliable is it?

Offline at the moment, Sushi's SMP was last seen 7 days 15 hours ago. Over the last 7 full days, 9 of 168 hours were online, or 5%. It was first seen by Rust Population on 19 October 2026.

Where is Sushi's SMP located?

A region is not published by Sushi's SMP. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 103.15.236.236:23791.

Getting in

How do I join Sushi's SMP?

Either enter client.connect 103.15.236.236:23791 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.