The White shark
Offline 103.15.237.141:22919 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:20 UTC FW27d ago | 3 | – | running | 0 |
| Sun 27 Sep, 04:02 UTC32d ago | 3 | halved by day 1 | 4.8 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does The White shark rank against other Rust servers?
By player hours over the last seven days, The White shark places at #14,835, within the top 67% of ranked servers.
How busy is The White shark?
At this count The White shark is offline, with its last sighting 26 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on The White shark mean?
These are the tags The White shark publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include The White shark?
The White shark appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on The White shark?
The busiest point of its recent wipes averaged 3 players. 10 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on The White shark?
The White shark wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 8 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does The White shark run?
The White shark uses a map the game generates, procedural, at size 3,000 with seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on The White shark?
No gather rate appears in the name of The White shark. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does The White shark run?
The setup is Rust network protocol 2635 and build 167781 on Linux for The White shark. Your game needs the same protocol to join; Steam takes care of updating it.
Does The White shark run smoothly?
The last 48 hours saw an average of 217 server fps, with 203 as the lowest. The entity count reached 49,119: buildings, deployables and all other objects. Up to 4,264 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is The White shark online, and how reliable is it?
We last saw The White shark 26 hours ago, and it is offline now. About 46 hours ago, it restarted, according to its uptime. It was up 89% of the time over the last 7 full days, 150 out of 168 hours. On 26 September 2026, Rust Population saw it for the first time.
Where is The White shark located?
A region is not published by The White shark. The location a server claims is what Rust Population shows, not the place where the machine stands. 103.15.237.141:22919 is where it lives.
How to join
How do I join The White shark?
Either enter client.connect 103.15.237.141:22919 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.