Rust PopulationField survey · Rust servers
Observing 75,280 players 11,830 servers 3,722 with someone on 228 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,335habitat unknownfirst seen 17 Oct 2026

Happy DayZ

Offline 103.193.80.9:10002 checked 1d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123414:0017:0020:0023:0002:0005:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040014:0017:0020:0023:0002:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Happy DayZ rank against other Rust servers?

Over the past week it ranks #15,335 for player hours, which puts Happy DayZ in the top 69% of all ranked servers.

How busy is Happy DayZ?

Happy DayZ is offline at this count; we last saw it 32 hours ago. A seven-day average of 0 players was counted here.

Tags

What do the server tags on Happy DayZ mean?

What the game's server browser reads from Happy DayZ is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Happy DayZ?

On Rust Population, Happy DayZ is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What is the wipe schedule on Happy DayZ?

Its rhythm cannot be told yet: too few of Happy DayZ's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 8 hours ago, that is how long the current world has stood.

Map and rules

Which map does Happy DayZ run?

A procedural map of size 4,000 from seed 1234, generated by the game, is in use on Happy DayZ. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Happy DayZ?

The name tells you nothing about gather rates: Happy DayZ states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Happy DayZ run?

Rust network protocol 2635 and build 168909 on Windows is what Happy DayZ uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Happy DayZ run smoothly?

The last 48 hours saw an average of 179 server fps, with 129 as the lowest. Up to 91,735 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,007 MB. Players feel lag when fps is low and the entity count climbs.

Is Happy DayZ online, and how reliable is it?

Offline at the moment, Happy DayZ was last seen 32 hours ago. The uptime it reports suggests a restart roughly 5 days 11 hours ago. Over the last 7 full days, 150 of 168 hours were online, or 89%. It was first seen by Rust Population on 17 October 2026.

Where is Happy DayZ located?

A region is not published by Happy DayZ. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 103.193.80.9:10002.

Getting in

How do I join Happy DayZ?

Either enter client.connect 103.193.80.9:10002 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.