Rust PopulationField survey · Rust servers
Observing 103,775 players 11,888 servers 3,956 with someone on 413 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,696habitat unknownfirst seen 3 Oct 2026

[SEA] CHICKEN | END

Online 103.208.27.77:11112 checked 10m ago

weekly wipes vanilla

Measurements

Players now
1/ 300
= 1 player
0% full
7-day average
1
peak 13
Rank
#3,696
top 17%
Last wipe
1d ago
weekly schedule
Next wipe
5d 12h
Wed 4 Nov, 06:39 UTC
Obs. 1 · sightings

Players

AveragePeakWipe
00.511.5219:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 06:39 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
01020304019:0004:0013:0023:0008:0017:00Wiped Wed 28 Oct, 06:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 06:39 UTC, in 5d 12h. Its weekly schedule tag · low confidence

3.5 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
48
wipe-day peak
players, last three wipes
20%
crowd held
else halves by day 1.5

Coming wipes

5d 12h
Wed 4 Nov, 06:39 UTC
7d 0h
Thu 5 Nov, 19:00 UTC
FW
12d 12h
Wed 11 Nov, 06:39 UTC
19d 12h
Wed 18 Nov, 06:39 UTC
26d 12h
Wed 25 Nov, 06:39 UTC
33d 12h
Wed 2 Dec, 06:39 UTC
35d 0h
Thu 3 Dec, 19:00 UTC
FW
40d 12h
Wed 9 Dec, 06:39 UTC

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctFri 16 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 06:39 UTC1d ago – – running 0
Fri 23 Oct, 07:28 UTC6d ago 13 halved by day 1 5 days 0
Tue 20 Oct, 11:20 UTC9d ago 74 held half 2.8 days 7
Fri 16 Oct, 10:59 UTC13d ago 58 halved by day 1 4 days 0
Tue 13 Oct, 10:51 UTC16d ago 123 halved by day 2 3 days 9
Fri 9 Oct, 11:03 UTC20d ago 152 halved by day 2 4 days 3
Mon 5 Oct, 10:59 UTC24d ago 174 halved by day 2 4 days 5
Sun 4 Oct, 02:16 UTC25d ago 174 – 1.4 days 2
Sat 3 Oct, 11:14 UTC26d ago 13 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [SEA] CHICKEN | END rank against other Rust servers?

Over the past week it ranks #3,696 for player hours, which puts [SEA] CHICKEN | END in the top 17% of all ranked servers.

How busy is [SEA] CHICKEN | END?

Of its 300 slots, [SEA] CHICKEN | END is using 1 right now. We counted an average of 1 players in the past week, with 13 at the busiest. Look at the last 48 hours and 14:00 UTC stands out: it averaged 2 players.

Lists and tags

What do the server tags on [SEA] CHICKEN | END mean?

These are the tags [SEA] CHICKEN | END publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp300 (Max players): 300 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe takes place; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [SEA] CHICKEN | END?

These Rust Population lists include [SEA] CHICKEN | END: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Wipe schedule

What does wipe day look like on [SEA] CHICKEN | END?

The busiest point of its recent wipes averaged 48 players. The crowd on the latest wipe peaked 4 hours in. Half that peak held until the next wipe in 20% of its recent wipes. In those that did not hold, the fall below half came by day 1.5.

What is the wipe schedule on [SEA] CHICKEN | END?

The prediction follows its tag, since too few of [SEA] CHICKEN | END's wipes are on record to confirm the schedule. Due on Wednesday 4 November at 06:39 UTC is its next wipe. The world it runs now dates from 35 hours ago. A weekly wipe schedule is published in its tags.

Settings

Which map does [SEA] CHICKEN | END run?

[SEA] CHICKEN | END uses a map the game generates, procedural, at size 3,500 with seed 2014666660. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [SEA] CHICKEN | END?

No gather rate appears in the name of [SEA] CHICKEN | END. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [SEA] CHICKEN | END run?

Rust network protocol 2635 and build 168909 on Windows is what [SEA] CHICKEN | END uses. The protocol must match for you to join, and Steam updates it for you.

Does [SEA] CHICKEN | END run smoothly?

It ran at 40 server fps on average over the last 48 hours, and never went below 40. Entities peaked at 71,099, including buildings, deployables and everything else. Up to 3,177 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is [SEA] CHICKEN | END online, and how reliable is it?

You will find [SEA] CHICKEN | END online now. Judging by the uptime it reports, the last restart was about 34 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 3 October 2026.

Where is [SEA] CHICKEN | END located?

No region tag comes from [SEA] CHICKEN | END, but the name points to Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. 103.208.27.77:11112 is where it lives.

Getting in

How do I join [SEA] CHICKEN | END?

Open the console with F1 in Rust and enter client.connect 103.208.27.77:11112. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://www.chicken.in.th/.

Key to its markings

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp300
Max players 300 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.