Rust PopulationField survey · Rust servers
Observing 42,162 players 11,632 servers 3,029 with someone on 90 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,338habitat unknownfirst seen 14 Sep 2026

TestServer

Online 103.236.54.209:28015 checked 12m ago

Measurements

Players now
0/ 1000
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:36 UTC12d ago 0 – running 0
Wed 14 Oct, 19:15 UTC14d ago 0 – 1.6 days 0
Sun 11 Oct, 08:18 UTC17d ago 0 – 3.5 days 0
Wed 16 Sep, 19:41 UTC42d ago 0 – 24.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TestServer rank against other Rust servers?

The last seven days of player hours place TestServer at #15,338, within the top 69% of all ranked servers.

How busy is TestServer?

Of its 1,000 slots, TestServer is using 0 right now. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on TestServer mean?

The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Survival in the standard Rust style; mp1000 (Max players): You can join up to 1,000 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include TestServer?

These Rust Population lists include TestServer: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on TestServer?

Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.

What is the wipe schedule on TestServer?

There is no next wipe to predict: TestServer wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 14 days 12 hours ago.

Settings

Which map does TestServer run?

A procedural map of size 2,300 from seed 12345, generated by the game, is in use on TestServer. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on TestServer?

Nothing in TestServer's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does TestServer run?

The setup is Rust network protocol 2633 and build 163794 on Linux for TestServer. Steam updates your game automatically, but you need the same protocol to join.

Does TestServer run smoothly?

It ran at 242 server fps on average over the last 48 hours, and never went below 224. Up to 22,207 entities were present, counting buildings, deployables and everything else. Up to 2,912 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is TestServer online, and how reliable is it?

TestServer is up and running at the moment. The uptime it reports suggests a restart roughly 14 days 8 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 14 September 2026.

Where is TestServer located?

Nothing published by TestServer states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 103.236.54.209:28015.

How to join

How do I join TestServer?

Either enter client.connect 103.236.54.209:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1000
Max players You can join up to 1,000 slots.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.