TestServer
Online 103.236.54.209:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:36 UTC12d ago | 0 | – | running | 0 |
| Wed 14 Oct, 19:15 UTC14d ago | 0 | – | 1.6 days | 0 |
| Sun 11 Oct, 08:18 UTC17d ago | 0 | – | 3.5 days | 0 |
| Wed 16 Sep, 19:41 UTC42d ago | 0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TestServer rank against other Rust servers?
The last seven days of player hours place TestServer at #15,338, within the top 69% of all ranked servers.
How busy is TestServer?
Of its 1,000 slots, TestServer is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Survival in the standard Rust style; mp1000 (Max players): You can join up to 1,000 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TestServer?
These Rust Population lists include TestServer: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on TestServer?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on TestServer?
There is no next wipe to predict: TestServer wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 14 days 12 hours ago.
Settings
Which map does TestServer run?
A procedural map of size 2,300 from seed 12345, generated by the game, is in use on TestServer. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on TestServer?
Nothing in TestServer's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does TestServer run?
The setup is Rust network protocol 2633 and build 163794 on Linux for TestServer. Steam updates your game automatically, but you need the same protocol to join.
Does TestServer run smoothly?
It ran at 242 server fps on average over the last 48 hours, and never went below 224. Up to 22,207 entities were present, counting buildings, deployables and everything else. Up to 2,912 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is TestServer online, and how reliable is it?
TestServer is up and running at the moment. The uptime it reports suggests a restart roughly 14 days 8 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 14 September 2026.
Where is TestServer located?
Nothing published by TestServer states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 103.236.54.209:28015.
How to join
How do I join TestServer?
Either enter client.connect 103.236.54.209:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.