Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 80% in NA, and #607 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC25d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC25d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Naval Deep Sea 1 rank against other Rust servers?
Seven-day player hours put Naval Deep Sea 1 at #15,136, or #1,480 in North America, inside the top 68% of all ranked servers. It places #607 among servers of the quad kind.
How busy is Naval Deep Sea 1?
Of its 120 slots, Naval Deep Sea 1 is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 14:00 UTC, when an average of 0 players were on.
Lists and tags
What do the server tags on Naval Deep Sea 1 mean?
These are the tags Naval Deep Sea 1 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp120 (Max players): The server has 120 slots; ts4 (Group limit): You may team with up to 4 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Naval Deep Sea 1?
These Rust Population lists include Naval Deep Sea 1: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on Naval Deep Sea 1?
Averaged over recent wipes, 1 players were counted at the busiest point. 8 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Naval Deep Sea 1?
Once a month Naval Deep Sea 1 wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 25 days 1 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does Naval Deep Sea 1 run?
A procedural map of size 4,800 from seed 1017058979, generated by the game, is in use on Naval Deep Sea 1. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Procedural.
What are the rules and settings on Naval Deep Sea 1?
The name tells you nothing about gather rates: Naval Deep Sea 1 states none. The cap on groups is 4 players (quad). survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Naval Deep Sea 1 run?
On Linux, Naval Deep Sea 1 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Naval Deep Sea 1 run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. Up to 129,712 entities were present, counting buildings, deployables and everything else. Up to 4,856 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Naval Deep Sea 1 online, and how reliable is it?
Naval Deep Sea 1 is up and running at the moment. Judging by the uptime it reports, the last restart was about 7 days 4 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Naval Deep Sea 1 located?
By its NA tag, Naval Deep Sea 1 says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 104.129.132.19:28109.
Getting in
How do I join Naval Deep Sea 1?
Either enter client.connect 104.129.132.19:28109 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.