Bloodline Rust test
Online 104.129.132.81:28139 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 07:19 UTC8d ago | 0 | – | running | 0 |
| Sat 19 Sep, 13:21 UTC39d ago | 0 | – | 31.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Bloodline Rust test rank against other Rust servers?
The last seven days of player hours place Bloodline Rust test at #15,326, within the top 69% of all ranked servers.
How busy is Bloodline Rust test?
Bloodline Rust test holds 0 players at the moment, out of 120 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on Bloodline Rust test mean?
What the game's server browser reads from Bloodline Rust test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp120 (Max players): 120 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Bloodline Rust test?
On Rust Population, Bloodline Rust test is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Bloodline Rust test?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Bloodline Rust test?
Too few wipes are on record for Bloodline Rust test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 5 hours ago the current world was made.
Settings
Which map does Bloodline Rust test run?
The map on Bloodline Rust test is procedural, made by the game at size 3,900 from seed 981195616. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Bloodline Rust test?
The name tells you nothing about gather rates: Bloodline Rust test states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Bloodline Rust test run?
Rust network protocol 2634 and build 167781 on Linux is what Bloodline Rust test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Bloodline Rust test run smoothly?
In the last 48 hours, it averaged 5 server fps, with a low of 5. The entity count reached 85,641: buildings, deployables and all other objects. The highest memory usage was 3,133 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Bloodline Rust test online, and how reliable is it?
Right now, Bloodline Rust test is online. The uptime it reports suggests a restart roughly 8 days 3 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Bloodline Rust test located?
No region is published by Bloodline Rust test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 104.129.132.81:28139.
How to join
How do I join Bloodline Rust test?
Either enter client.connect 104.129.132.81:28139 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://dripzy.tebex.io/.