Zips Vanilla Rust
Online NA 104.129.133.41:28021 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:11 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Zips Vanilla Rust rank against other Rust servers?
Seven-day player hours put Zips Vanilla Rust at #7,434, or #1,118 in North America, inside the top 34% of all ranked servers.
How busy is Zips Vanilla Rust?
Zips Vanilla Rust holds 0 players at the moment, out of 100 slots. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 08:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on Zips Vanilla Rust mean?
These are the tags Zips Vanilla Rust publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Zips Vanilla Rust?
On Rust Population, Zips Vanilla Rust is filed under these lists: Community servers, field-listed, North American Rust servers and Vanilla Rust servers, counted. Filter the server list by Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on Zips Vanilla Rust?
The busiest point of its recent wipes averaged 2 players. Peak came 25 hours into the latest wipe.
What is the wipe schedule on Zips Vanilla Rust?
Zips Vanilla Rust wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days 2 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does Zips Vanilla Rust run?
A procedural map of size 3,900 from seed 1, generated by the game, is in use on Zips Vanilla Rust. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Zips Vanilla Rust?
No gather rate appears in the name of Zips Vanilla Rust. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Oxide plugins are in use here. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Zips Vanilla Rust run?
On Linux, Zips Vanilla Rust runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Zips Vanilla Rust run smoothly?
The last 48 hours saw an average of 106 server fps, with 19 as the lowest. Up to 89,037 entities were present, counting buildings, deployables and everything else. Up to 6,175 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Zips Vanilla Rust online, and how reliable is it?
You will find Zips Vanilla Rust online now. The uptime it reports suggests a restart roughly 26 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Zips Vanilla Rust located?
The NA tag is how Zips Vanilla Rust places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 104.129.133.41:28021 is where it lives.
How to join
How do I join Zips Vanilla Rust?
Open the console with F1 in Rust and enter client.connect 104.129.133.41:28021. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.