[US] Innsmouth Charnel | PvE | nXPerience
Online 104.14.30.183:22014 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:41 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US] Innsmouth Charnel | PvE | nXPerience rank against other Rust servers?
By player hours over the last seven days, [US] Innsmouth Charnel | PvE | nXPerience places at #8,647, within the top 39% of ranked servers.
How busy is [US] Innsmouth Charnel | PvE | nXPerience?
Of its 50 slots, [US] Innsmouth Charnel | PvE | nXPerience is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 13:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on [US] Innsmouth Charnel | PvE | nXPerience mean?
These are the tags [US] Innsmouth Charnel | PvE | nXPerience publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [US] Innsmouth Charnel | PvE | nXPerience?
These Rust Population lists include [US] Innsmouth Charnel | PvE | nXPerience: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on [US] Innsmouth Charnel | PvE | nXPerience?
The busiest point of its recent wipes averaged 1 players. Peak came 2 hours into the latest wipe.
What is the wipe schedule on [US] Innsmouth Charnel | PvE | nXPerience?
Too few wipes are on record for [US] Innsmouth Charnel | PvE | nXPerience to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 2 hours ago.
Map and rules
Which map does [US] Innsmouth Charnel | PvE | nXPerience run?
A procedural map of size 4,123 from seed 1395492731, generated by the game, is in use on [US] Innsmouth Charnel | PvE | nXPerience. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [US] Innsmouth Charnel | PvE | nXPerience?
No gather rate appears in the name of [US] Innsmouth Charnel | PvE | nXPerience. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [US] Innsmouth Charnel | PvE | nXPerience run?
Rust network protocol 2635 and build 168909 on Windows is what [US] Innsmouth Charnel | PvE | nXPerience uses. The protocol must match for you to join, and Steam updates it for you.
Does [US] Innsmouth Charnel | PvE | nXPerience run smoothly?
It ran at 60 server fps on average over the last 48 hours, and never went below 59. The entity count reached 101,074: buildings, deployables and all other objects. Memory use peaked at 2,982 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [US] Innsmouth Charnel | PvE | nXPerience online, and how reliable is it?
[US] Innsmouth Charnel | PvE | nXPerience is up and running at the moment. The uptime it reports suggests a restart roughly 4 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [US] Innsmouth Charnel | PvE | nXPerience located?
Nothing in the tags says where [US] Innsmouth Charnel | PvE | nXPerience is, but its name points to North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 104.14.30.183:22014.
How to join
How do I join [US] Innsmouth Charnel | PvE | nXPerience?
Either enter client.connect 104.14.30.183:22014 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.