tbcv1
Online NA 104.143.2.14:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:11 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does tbcv1 rank against other Rust servers?
Seven-day player hours put tbcv1 at #15,020, or #1,473 in North America, inside the top 67% of all ranked servers.
How busy is tbcv1?
tbcv1 holds 0 players at the moment, out of 10 slots. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on tbcv1 mean?
These are the tags tbcv1 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^y (Carbon): The plugin framework Carbon runs on this server; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include tbcv1?
tbcv1 appears among the Rust Population lists that follow: Community servers, field-listed, North American Rust servers and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on tbcv1?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 21 hours in.
What is the wipe schedule on tbcv1?
The force wipe is the only wipe tbcv1 takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 27 days 5 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does tbcv1 run?
The map on tbcv1 is procedural, made by the game at size 4,250 from seed 1192976147. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named BULLETCLUB.NET.
What are the rules and settings on tbcv1?
Nothing in tbcv1's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The plugins it runs are Carbon. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does tbcv1 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for tbcv1. Steam updates your game automatically, but you need the same protocol to join.
Does tbcv1 run smoothly?
The last 48 hours saw an average of 40 server fps, with 37 as the lowest. The entity count reached 100,345: buildings, deployables and all other objects. Up to 3,793 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is tbcv1 online, and how reliable is it?
You will find tbcv1 online now. About 3 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is tbcv1 located?
The NA tag is how tbcv1 places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 104.143.2.14:28015 is where it lives.
Getting in
How do I join tbcv1?
Open the console with F1 in Rust and enter client.connect 104.143.2.14:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at http://www.bulletclub.net.