HURT LOCKER
Online 104.143.3.247:28159 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:09 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does HURT LOCKER rank against other Rust servers?
Over the past week it ranks #6,203 for player hours, which puts HURT LOCKER in the top 28% of all ranked servers.
How busy is HURT LOCKER?
HURT LOCKER holds 1 players at the moment, out of 200 slots. We counted an average of 0 players in the past week, with 3 at the busiest. In the last 48 hours the peak hour came at 12:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on HURT LOCKER mean?
The game's server browser reads the tags HURT LOCKER publishes: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts12 (Group limit): You may team with up to 12 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include HURT LOCKER?
On Rust Population, HURT LOCKER is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on HURT LOCKER?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 3 hours in.
What is the wipe schedule on HURT LOCKER?
The force wipe is the only wipe HURT LOCKER takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days 11 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does HURT LOCKER run?
HURT LOCKER uses a map the game generates, procedural, at size 4,000 with seed 225798380. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on HURT LOCKER?
The name tells you nothing about gather rates: HURT LOCKER states none. A group may hold 12 players at most. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does HURT LOCKER run?
The setup is Rust network protocol 2635 and build 168909 on Linux for HURT LOCKER. Steam updates your game automatically, but you need the same protocol to join.
Does HURT LOCKER run smoothly?
The last 48 hours saw an average of 8 server fps, with 5 as the lowest. The entity count reached 94,110: buildings, deployables and all other objects. Memory use peaked at 2,999 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is HURT LOCKER online, and how reliable is it?
HURT LOCKER is up and running at the moment. The uptime it reports suggests a restart roughly 9 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is HURT LOCKER located?
No region is published by HURT LOCKER. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 104.143.3.247:28159.
Getting in
How do I join HURT LOCKER?
Either enter client.connect 104.143.3.247:28159 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.