HellZone, Inc.
Online 104.159.135.138:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does HellZone, Inc. rank against other Rust servers?
The last seven days of player hours place HellZone, Inc. at #15,339, within the top 69% of all ranked servers.
How busy is HellZone, Inc.?
Of its 50 slots, HellZone, Inc. is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on HellZone, Inc. mean?
What the game's server browser reads from HellZone, Inc. is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include HellZone, Inc.?
On Rust Population, HellZone, Inc. is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on HellZone, Inc.?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on HellZone, Inc.?
Too few wipes are on record for HellZone, Inc. to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 10 hours ago.
Settings
Which map does HellZone, Inc. run?
The map on HellZone, Inc. is procedural, made by the game at size 6,000 from seed 81754. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on HellZone, Inc.?
The name tells you nothing about gather rates: HellZone, Inc. states none. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does HellZone, Inc. run?
On Linux, HellZone, Inc. runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does HellZone, Inc. run smoothly?
It ran at 114 server fps on average over the last 48 hours, and never went below 90. Up to 208,076 entities were present, counting buildings, deployables and everything else. Up to 5,313 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is HellZone, Inc. online, and how reliable is it?
HellZone, Inc. is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 8 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is HellZone, Inc. located?
No region is published by HellZone, Inc.. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 104.159.135.138:28015.
How to join
How do I join HellZone, Inc.?
Open the console with F1 in Rust and enter client.connect 104.159.135.138:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.