Naval Deep Sea / Power Trip
Online NA 104.238.229.68:29015 checked 5m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers, top 70% in NA, and #520 of the quad servers (top 62%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:49 UTC24d ago | 0 | – | running | 0 |
| Sun 4 Oct, 04:57 UTC25d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Naval Deep Sea / Power Trip rank against other Rust servers?
Naval Deep Sea / Power Trip ranks #10,478 on seven-day player hours, #1,294 in North America, and sits in the top 47% of all ranked servers. It places #520 among servers of the quad kind.
How busy is Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip holds 0 players at the moment, out of 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 15:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Naval Deep Sea / Power Trip mean?
These are the tags Naval Deep Sea / Power Trip publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts4 (Group limit): The team limit is 4; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Naval Deep Sea / Power Trip?
Naval Deep Sea / Power Trip appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Naval Deep Sea / Power Trip?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Naval Deep Sea / Power Trip?
The force wipe is the only wipe Naval Deep Sea / Power Trip takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 24 days 19 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Naval Deep Sea / Power Trip run?
A procedural map of size 4,800 from seed 1425121626, generated by the game, is in use on Naval Deep Sea / Power Trip. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Procedural.
What are the rules and settings on Naval Deep Sea / Power Trip?
The name tells you nothing about gather rates: Naval Deep Sea / Power Trip states none. A group can hold 4 players at most (quad). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Naval Deep Sea / Power Trip run?
On Linux, Naval Deep Sea / Power Trip runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Naval Deep Sea / Power Trip run smoothly?
It ran at 6 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 136,274, including buildings, deployables and everything else. Up to 4,398 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Naval Deep Sea / Power Trip online, and how reliable is it?
Naval Deep Sea / Power Trip is up and running at the moment. Judging by the uptime it reports, the last restart was about 3 days 19 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Naval Deep Sea / Power Trip located?
With its NA tag, Naval Deep Sea / Power Trip places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 104.238.229.68:29015.
Getting in
How do I join Naval Deep Sea / Power Trip?
Either enter client.connect 104.238.229.68:29015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.