LOCAL LAB [no EAC]
Offline 104.28.159.54:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LOCAL LAB [no EAC] rank against other Rust servers?
By player hours over the last seven days, LOCAL LAB [no EAC] places at #13,785, within the top – of ranked servers.
How busy is LOCAL LAB [no EAC]?
We have no live count for LOCAL LAB [no EAC] right now. It was last seen 39 days 23 hours ago.
Lists and tags
What do the server tags on LOCAL LAB [no EAC] mean?
What the game's server browser reads from LOCAL LAB [no EAC] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other; the world supplies the danger. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LOCAL LAB [no EAC]?
These Rust Population lists include LOCAL LAB [no EAC]: Community servers, field-listed and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on LOCAL LAB [no EAC]?
Its rhythm cannot be told yet: too few of LOCAL LAB [no EAC]'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 41 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does LOCAL LAB [no EAC] run?
LOCAL LAB [no EAC] uses a map the game generates: procedural.
What are the rules and settings on LOCAL LAB [no EAC]?
The name tells you nothing about gather rates: LOCAL LAB [no EAC] states none. Eight players per group is the default, and it applies here. This server runs pve, no player combat. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does LOCAL LAB [no EAC] run?
Rust network protocol 2633 and build 164530 on Windows is what LOCAL LAB [no EAC] uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is LOCAL LAB [no EAC] online, and how reliable is it?
Currently offline, LOCAL LAB [no EAC] was last seen 39 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 18 September 2026.
Where is LOCAL LAB [no EAC] located?
A region is not published by LOCAL LAB [no EAC]. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 104.28.159.54:28015.
How to join
How do I join LOCAL LAB [no EAC]?
To connect directly, open Rust's console with F1 and type client.connect 104.28.159.54:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.