Evolution Staging Server
Offline 104.28.197.253:28015 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 01:41 UTC30d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Evolution Staging Server rank against other Rust servers?
Over the past week it ranks #15,581 for player hours, which puts Evolution Staging Server in the top 65% of all ranked servers.
How busy is Evolution Staging Server?
We have no live count for Evolution Staging Server right now. It was last seen 30 days 23 hours ago.
Lists and tags
What do the server tags on Evolution Staging Server mean?
These are the tags Evolution Staging Server publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs165978 (Build): The game build is 165978; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Evolution Staging Server?
On Rust Population, Evolution Staging Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Evolution Staging Server?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Evolution Staging Server?
Its rhythm cannot be told yet: too few of Evolution Staging Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 30 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does Evolution Staging Server run?
Evolution Staging Server uses a map the game generates: procedural.
What are the rules and settings on Evolution Staging Server?
The name tells you nothing about gather rates: Evolution Staging Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Evolution Staging Server run?
The setup is Rust network protocol 2634 and build 165978 on Windows for Evolution Staging Server. Steam updates your game automatically, but you need the same protocol to join.
Is Evolution Staging Server online, and how reliable is it?
Currently offline, Evolution Staging Server was last seen 30 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 28 September 2026, Rust Population saw it for the first time.
Where is Evolution Staging Server located?
No region is published by Evolution Staging Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 104.28.197.253:28015.
Getting in
How do I join Evolution Staging Server?
Open the console with F1 in Rust and enter client.connect 104.28.197.253:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.