Rust PopulationField survey · Rust servers
Observing 86,398 players 11,795 servers 3,928 with someone on 155 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,160habitat unknownfirst seen 17 Sep 2026

Staging Dev Server

Offline 104.28.198.246:28015 checked 8h ago

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#10,160
top 46%
Last wipe
23h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC23h ago – – running 0
Tue 27 Oct, 08:11 UTC1d ago – – – 1
Thu 22 Oct, 05:27 UTC6d ago – – 5.1 days 0
Fri 16 Oct, 15:30 UTC12d ago 1 halved by day 1 5.6 days 1
Tue 13 Oct, 18:57 UTC14d ago 1 – 2.9 days 0
Sat 10 Oct, 15:43 UTC18d ago 2 held half 3.1 days 0
Mon 5 Oct, 19:17 UTC22d ago 1 – 4.9 days 1
Wed 30 Sep, 06:26 UTC28d ago 1 held half 5.5 days 1
Tue 29 Sep, 16:25 UTC28d ago 1 – 0.6 days 0
Sat 26 Sep, 13:59 UTC32d ago 0 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Staging Dev Server rank against other Rust servers?

By player hours over the last seven days, Staging Dev Server places at #10,160, within the top 46% of ranked servers.

How busy is Staging Dev Server?

At this count Staging Dev Server is offline, with its last sighting 8 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 09:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on Staging Dev Server mean?

What the game's server browser reads from Staging Dev Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169483 (Build): The game build is 169483; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Staging Dev Server?

These Rust Population lists include Staging Dev Server: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on Staging Dev Server?

The busiest point of its recent wipes averaged 1 players. Half that peak held until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Staging Dev Server?

There is no next wipe to predict: Staging Dev Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 hours ago the current world was made.

Settings

What are the rules and settings on Staging Dev Server?

The name tells you nothing about gather rates: Staging Dev Server states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Staging Dev Server run?

The setup is Rust network protocol 2635 and build 169483 on Windows for Staging Dev Server. The protocol must match for you to join, and Steam updates it for you.

Is Staging Dev Server online, and how reliable is it?

We last saw Staging Dev Server 8 hours ago, and it is offline now. It was up 4% of the time over the last 7 full days, 6 out of 168 hours. It was first seen by Rust Population on 17 September 2026.

Where is Staging Dev Server located?

Nothing published by Staging Dev Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 104.28.198.246:28015.

How to join

How do I join Staging Dev Server?

Open the console with F1 in Rust and enter client.connect 104.28.198.246:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players You can join up to 50 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs169483
Build The game build is 169483.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.