Staging Dev Server (Carbon)
Offline 104.28.198.248:28015 checked 13h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:43 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 15:35 UTC1d ago | – | – | – | 0 |
| Fri 23 Oct, 19:36 UTC5d ago | 0 | – | 3.8 days | 1 |
| Thu 22 Oct, 05:27 UTC6d ago | 1 | – | 1.6 days | 1 |
| Mon 19 Oct, 17:22 UTC9d ago | 1 | held half | 2.5 days | 1 |
| Sun 18 Oct, 18:16 UTC10d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | held half | 13 days | 0 |
| Mon 5 Oct, 11:22 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 20:51 UTC25d ago | 1 | – | 1.6 days | 0 |
| Mon 28 Sep, 23:24 UTC29d ago | – | – | – | 0 |
| Mon 28 Sep, 22:17 UTC30d ago | 0 | – | 4.9 days | 0 |
| Sun 20 Sep, 16:13 UTC38d ago | – | – | – | 0 |
| Sun 20 Sep, 16:04 UTC38d ago | 1 | – | 8.3 days | 1 |
| Fri 18 Sep, 11:01 UTC40d ago | 1 | – | 2.2 days | 0 |
Quick answers
Player counts
How does Staging Dev Server (Carbon) rank against other Rust servers?
The last seven days of player hours place Staging Dev Server (Carbon) at #10,160, within the top 46% of all ranked servers.
How busy is Staging Dev Server (Carbon)?
Staging Dev Server (Carbon) is offline at this count; we last saw it 13 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 16:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Staging Dev Server (Carbon) mean?
The game's server browser reads the tags Staging Dev Server (Carbon) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169483 (Build): This server runs game build 169483; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Staging Dev Server (Carbon)?
Staging Dev Server (Carbon) appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What is the wipe schedule on Staging Dev Server (Carbon)?
A new world comes every few hours on Staging Dev Server (Carbon), which is why no wipe schedule is kept and those resets do not count as wipes.
Settings
What are the rules and settings on Staging Dev Server (Carbon)?
Nothing in Staging Dev Server (Carbon)'s name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Staging Dev Server (Carbon) run?
Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server (Carbon) uses. Steam updates your game automatically, but you need the same protocol to join.
Is Staging Dev Server (Carbon) online, and how reliable is it?
We last saw Staging Dev Server (Carbon) 13 hours ago, and it is offline now. Over the last 7 full days, 12 of 168 hours were online, or 7%. It was first seen by Rust Population on 17 September 2026.
Where is Staging Dev Server (Carbon) located?
No region is published by Staging Dev Server (Carbon). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 104.28.198.248:28015 is where it lives.
Getting in
How do I join Staging Dev Server (Carbon)?
Open the console with F1 in Rust and enter client.connect 104.28.198.248:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.