Rust PopulationField survey · Rust servers
Observing 62,070 players 11,772 servers 3,548 with someone on 127 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,160habitat unknownfirst seen 17 Sep 2026

Staging Dev Server (Carbon)

Offline 104.28.198.248:28015 checked 13h ago

moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#10,160
top 46%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75115:0016:0008:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Log · new worlds

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – – 1
Tue 27 Oct, 15:43 UTC1d ago – – – 0
Tue 27 Oct, 15:35 UTC1d ago – – – 0
Fri 23 Oct, 19:36 UTC5d ago 0 – 3.8 days 1
Thu 22 Oct, 05:27 UTC6d ago 1 – 1.6 days 1
Mon 19 Oct, 17:22 UTC9d ago 1 held half 2.5 days 1
Sun 18 Oct, 18:16 UTC10d ago 1 – 1 days 1
Mon 5 Oct, 19:17 UTC23d ago 1 held half 13 days 0
Mon 5 Oct, 11:22 UTC23d ago 0 – 0.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0
Field questions

Quick answers

from the figures on this page

Player counts

How does Staging Dev Server (Carbon) rank against other Rust servers?

The last seven days of player hours place Staging Dev Server (Carbon) at #10,160, within the top 46% of all ranked servers.

How busy is Staging Dev Server (Carbon)?

Staging Dev Server (Carbon) is offline at this count; we last saw it 13 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 16:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on Staging Dev Server (Carbon) mean?

The game's server browser reads the tags Staging Dev Server (Carbon) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169483 (Build): This server runs game build 169483; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Staging Dev Server (Carbon)?

Staging Dev Server (Carbon) appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.

Wipe schedule

What is the wipe schedule on Staging Dev Server (Carbon)?

A new world comes every few hours on Staging Dev Server (Carbon), which is why no wipe schedule is kept and those resets do not count as wipes.

Settings

What are the rules and settings on Staging Dev Server (Carbon)?

Nothing in Staging Dev Server (Carbon)'s name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Staging Dev Server (Carbon) run?

Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server (Carbon) uses. Steam updates your game automatically, but you need the same protocol to join.

Is Staging Dev Server (Carbon) online, and how reliable is it?

We last saw Staging Dev Server (Carbon) 13 hours ago, and it is offline now. Over the last 7 full days, 12 of 168 hours were online, or 7%. It was first seen by Rust Population on 17 September 2026.

Where is Staging Dev Server (Carbon) located?

No region is published by Staging Dev Server (Carbon). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 104.28.198.248:28015 is where it lives.

Getting in

How do I join Staging Dev Server (Carbon)?

Open the console with F1 in Rust and enter client.connect 104.28.198.248:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs169483
Build This server runs game build 169483.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.