Rust PopulationField survey · Rust servers
Observing 32,367 players 11,640 servers 2,784 with someone on 73 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,095habitat unknownfirst seen 18 Sep 2026

PVE

Offline 104.28.214.230:28015 checked 16h ago

Measurements

Players now
1/ 500
= 1 player
0% full
7-day average
0
peak 1
Rank
#8,095
top 36%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75115:0018:0022:0005:0009:0012:00Wiped Tue 27 Oct, 15:07 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep30 Sep3 Oct25 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:07 UTC1d ago – – running 1
Sat 24 Oct, 15:31 UTC4d ago 1 – 3 days 0
Sun 27 Sep, 18:35 UTC31d ago 0 – 26.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does PVE rank against other Rust servers?

By player hours over the last seven days, PVE places at #8,095, within the top 36% of ranked servers.

How busy is PVE?

We have no live count for PVE right now. It was last seen 16 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 05:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on PVE mean?

The game's server browser reads the tags PVE publishes: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include PVE?

PVE appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What does wipe day look like on PVE?

Averaged over recent wipes, 0 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.

What is the wipe schedule on PVE?

Irregular times are when PVE wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 8 days ago the current world was made.

Settings

Which map does PVE run?

The map on PVE is procedural, made by the game.

What are the rules and settings on PVE?

Nothing in PVE's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does PVE run?

The setup is Rust network protocol 2635 and build 168909 on Windows for PVE. Your game needs the same protocol to join; Steam takes care of updating it.

Is PVE online, and how reliable is it?

Offline at the moment, PVE was last seen 16 hours ago. It was up 11% of the time over the last 7 full days, 19 out of 168 hours. It was first seen by Rust Population on 18 September 2026.

Where is PVE located?

Nothing published by PVE states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 104.28.214.230:28015 is where it lives.

How to join

How do I join PVE?

Open the console with F1 in Rust and enter client.connect 104.28.214.230:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players The server has 500 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.