PVE
Offline 104.28.214.232:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 04:01 UTC6d ago | – | – | running | 0 |
| Thu 8 Oct, 18:02 UTC19d ago | 0 | – | 12.4 days | 1 |
| Tue 29 Sep, 17:34 UTC28d ago | 1 | – | 9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PVE rank against other Rust servers?
By player hours over the last seven days, PVE places at #10,930, within the top 49% of ranked servers.
How busy is PVE?
We have no live count for PVE right now. It was last seen 3 days 2 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Tags
What do the server tags on PVE mean?
These are the tags PVE publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PVE?
PVE appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on PVE?
Averaged over recent wipes, 0 players were counted at the busiest point.
What is the wipe schedule on PVE?
There is no next wipe to predict: PVE wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 17 hours ago the current world was made.
Map and rules
Which map does PVE run?
A procedural map, generated by the game, is in use on PVE.
What are the rules and settings on PVE?
The name tells you nothing about gather rates: PVE states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does PVE run?
On Windows, PVE runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is PVE online, and how reliable is it?
Offline at the moment, PVE was last seen 3 days 2 hours ago. It was up 2% of the time over the last 7 full days, 3 out of 168 hours. On 14 September 2026, Rust Population saw it for the first time.
Where is PVE located?
A region is not published by PVE. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 104.28.214.232:28015.
How to join
How do I join PVE?
Either enter client.connect 104.28.214.232:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.