Local_Test
Offline 104.28.217.175:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:19 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local_Test rank against other Rust servers?
By player hours over the last seven days, Local_Test places at #15,543, within the top 71% of ranked servers.
How busy is Local_Test?
We have no live count for Local_Test right now. It was last seen 15 days 9 hours ago.
Lists and tags
What do the server tags on Local_Test mean?
These are the tags Local_Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local_Test?
Local_Test appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Local_Test?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Local_Test?
The record holds too few of Local_Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 15 days 10 hours ago.
Map and rules
Which map does Local_Test run?
Local_Test uses a map the game generates: procedural.
What are the rules and settings on Local_Test?
Nothing in Local_Test's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Local_Test run?
Rust network protocol 2634 and build 167584 on Windows is what Local_Test uses. The protocol must match for you to join, and Steam updates it for you.
Is Local_Test online, and how reliable is it?
Offline at the moment, Local_Test was last seen 15 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 16 September 2026.
Where is Local_Test located?
No region is published by Local_Test. The location a server claims is what Rust Population shows, not the place where the machine stands. 104.28.217.175:28015 is where it lives.
Getting in
How do I join Local_Test?
Open the console with F1 in Rust and enter client.connect 104.28.217.175:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.