RustGuard Local Development
Offline 104.28.219.137:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:04 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustGuard Local Development rank against other Rust servers?
The last seven days of player hours place RustGuard Local Development at #15,921, within the top 70% of all ranked servers.
How busy is RustGuard Local Development?
RustGuard Local Development is offline at this count; we last saw it 27 days 1 hours ago.
Tags
What do the server tags on RustGuard Local Development mean?
These are the tags RustGuard Local Development publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): This server runs game build 166586; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustGuard Local Development?
On Rust Population, RustGuard Local Development is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RustGuard Local Development?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on RustGuard Local Development?
Too few wipes are on record for RustGuard Local Development to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 1 hours ago the current world was made.
Settings
Which map does RustGuard Local Development run?
A procedural map, generated by the game, is in use on RustGuard Local Development.
What are the rules and settings on RustGuard Local Development?
Nothing in RustGuard Local Development's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RustGuard Local Development run?
On Windows, RustGuard Local Development runs Rust network protocol 2634 and build 166586. The protocol must match for you to join, and Steam updates it for you.
Is RustGuard Local Development online, and how reliable is it?
Currently offline, RustGuard Local Development was last seen 27 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 2 October 2026.
Where is RustGuard Local Development located?
Nothing published by RustGuard Local Development states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 104.28.219.137:28015.
How to join
How do I join RustGuard Local Development?
Either enter client.connect 104.28.219.137:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.