TroubleChute
Offline 104.28.232.36:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #15,425, within the top 69% of all ranked servers.
How busy is TroubleChute?
At this count TroubleChute is offline, with its last sighting 4 days 4 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TroubleChute?
TroubleChute appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on TroubleChute?
The record holds too few of TroubleChute's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 days 16 hours ago the current world was made.
Settings
Which map does TroubleChute run?
TroubleChute uses a map the game generates: procedural.
What are the rules and settings on TroubleChute?
Nothing in TroubleChute's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does TroubleChute run?
The setup is Rust network protocol 2635 and build 168909 on Windows for TroubleChute. The protocol must match for you to join, and Steam updates it for you.
Is TroubleChute online, and how reliable is it?
Offline at the moment, TroubleChute was last seen 4 days 4 hours ago. Over the last 4 full days, 0 of 96 hours were online, or 0%. On 23 October 2026, Rust Population saw it for the first time.
Where is TroubleChute located?
No region is published by TroubleChute. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 104.28.232.36:28015.
Getting in
How do I join TroubleChute?
Either enter client.connect 104.28.232.36:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.