TroubleChute
Offline 104.28.232.40:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:34 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #14,583, within the top 66% of all ranked servers.
How busy is TroubleChute?
We have no live count for TroubleChute right now. It was last seen 4 days 2 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on TroubleChute mean?
The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TroubleChute?
On Rust Population, TroubleChute is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on TroubleChute?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on TroubleChute?
Its rhythm cannot be told yet: too few of TroubleChute's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 23 days 13 hours ago, that is how long the current world has stood.
Map and rules
Which map does TroubleChute run?
A procedural map, generated by the game, is in use on TroubleChute.
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does TroubleChute run?
On Windows, TroubleChute runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is TroubleChute online, and how reliable is it?
Currently offline, TroubleChute was last seen 4 days 2 hours ago. Over the last 7 full days, 4 of 168 hours were online, or 2%. It was first seen by Rust Population on 4 October 2026.
Where is TroubleChute located?
A region is not published by TroubleChute. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 104.28.232.40:28015.
Getting in
How do I join TroubleChute?
Either enter client.connect 104.28.232.40:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.