ipv4 test
Offline 104.28.24.176:28215 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ipv4 test rank against other Rust servers?
By player hours over the last seven days, ipv4 test places at #15,551, within the top 71% of ranked servers.
How busy is ipv4 test?
We have no live count for ipv4 test right now. It was last seen 35 days 1 hours ago.
Lists and tags
What do the server tags on ipv4 test mean?
These are the tags ipv4 test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ipv4 test?
ipv4 test appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on ipv4 test?
Too few wipes are on record for ipv4 test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 35 days 1 hours ago, that is how long the current world has stood.
Map and rules
Which map does ipv4 test run?
A procedural map, generated by the game, is in use on ipv4 test.
What are the rules and settings on ipv4 test?
Nothing in ipv4 test's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does ipv4 test run?
The setup is Rust network protocol 2633 and build 165217 on Linux for ipv4 test. Steam updates your game automatically, but you need the same protocol to join.
Is ipv4 test online, and how reliable is it?
Currently offline, ipv4 test was last seen 35 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 23 September 2026.
Where is ipv4 test located?
No region is published by ipv4 test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 104.28.24.176:28215.
Getting in
How do I join ipv4 test?
To connect directly, open Rust's console with F1 and type client.connect 104.28.24.176:28215; or press Launch Rust on this page and Steam opens Rust and joins for you.