Rust PopulationField survey · Rust servers
Observing 57,724 players 11,752 servers 3,422 with someone on 129 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,551habitat unknownfirst seen 23 Sep 2026

ipv4 test

Offline 104.28.24.176:28215 checked 35d ago

Measurements

Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,551
top 71%
Last wipe
35d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does ipv4 test rank against other Rust servers?

By player hours over the last seven days, ipv4 test places at #15,551, within the top 71% of ranked servers.

How busy is ipv4 test?

We have no live count for ipv4 test right now. It was last seen 35 days 1 hours ago.

Lists and tags

What do the server tags on ipv4 test mean?

These are the tags ipv4 test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include ipv4 test?

ipv4 test appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on ipv4 test?

Too few wipes are on record for ipv4 test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 35 days 1 hours ago, that is how long the current world has stood.

Map and rules

Which map does ipv4 test run?

A procedural map, generated by the game, is in use on ipv4 test.

What are the rules and settings on ipv4 test?

Nothing in ipv4 test's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.

Server details

Which version of Rust does ipv4 test run?

The setup is Rust network protocol 2633 and build 165217 on Linux for ipv4 test. Steam updates your game automatically, but you need the same protocol to join.

Is ipv4 test online, and how reliable is it?

Currently offline, ipv4 test was last seen 35 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 23 September 2026.

Where is ipv4 test located?

No region is published by ipv4 test. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 104.28.24.176:28215.

Getting in

How do I join ipv4 test?

To connect directly, open Rust's console with F1 and type client.connect 104.28.24.176:28215; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.