viztest
Offline 104.34.41.89:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:33 UTC10d ago | 0 | – | running | 0 |
| Sat 17 Oct, 21:18 UTC10d ago | 0 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does viztest rank against other Rust servers?
By player hours over the last seven days, viztest places at #15,317, within the top 70% of ranked servers.
How busy is viztest?
We have no live count for viztest right now. It was last seen 10 days 11 hours ago.
Lists and tags
What do the server tags on viztest mean?
These are the tags viztest publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): The server has 8 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include viztest?
On Rust Population, viztest is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on viztest?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on viztest?
The record holds too few of viztest's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 10 days 11 hours ago.
Settings
Which map does viztest run?
viztest uses a map the game generates: procedural.
What are the rules and settings on viztest?
The name tells you nothing about gather rates: viztest states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does viztest run?
The setup is Rust network protocol 2634 and build 167781 on Windows for viztest. Steam updates your game automatically, but you need the same protocol to join.
Is viztest online, and how reliable is it?
Offline at the moment, viztest was last seen 10 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.
Where is viztest located?
Nothing published by viztest states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 104.34.41.89:28015 is where it lives.
How to join
How do I join viztest?
To connect directly, open Rust's console with F1 and type client.connect 104.34.41.89:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.