KaylitheRust Local Camera Lab
Offline 104.6.57.142:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does KaylitheRust Local Camera Lab rank against other Rust servers?
Over the past week it ranks #15,837 for player hours, which puts KaylitheRust Local Camera Lab in the top 72% of all ranked servers.
How busy is KaylitheRust Local Camera Lab?
We have no live count for KaylitheRust Local Camera Lab right now. It was last seen 18 days 17 hours ago.
Tags
What do the server tags on KaylitheRust Local Camera Lab mean?
These are the tags KaylitheRust Local Camera Lab publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167231 (Build): The game build is 167231; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include KaylitheRust Local Camera Lab?
On Rust Population, KaylitheRust Local Camera Lab is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on KaylitheRust Local Camera Lab?
The record holds too few of KaylitheRust Local Camera Lab's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 18 days 17 hours ago, that is how long the current world has stood.
Settings
Which map does KaylitheRust Local Camera Lab run?
A procedural map, generated by the game, is in use on KaylitheRust Local Camera Lab.
What are the rules and settings on KaylitheRust Local Camera Lab?
No gather rate appears in the name of KaylitheRust Local Camera Lab. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does KaylitheRust Local Camera Lab run?
The setup is Rust network protocol 2634 and build 167231 on Windows for KaylitheRust Local Camera Lab. Your game needs the same protocol to join; Steam takes care of updating it.
Is KaylitheRust Local Camera Lab online, and how reliable is it?
We last saw KaylitheRust Local Camera Lab 18 days 17 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 9 October 2026.
Where is KaylitheRust Local Camera Lab located?
Nothing published by KaylitheRust Local Camera Lab states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 104.6.57.142:28015.
Getting in
How do I join KaylitheRust Local Camera Lab?
Open the console with F1 in Rust and enter client.connect 104.6.57.142:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.