MyTestServer
Offline 106.1.192.126:28015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MyTestServer rank against other Rust servers?
By player hours over the last seven days, MyTestServer places at #15,432, within the top 69% of ranked servers.
How busy is MyTestServer?
MyTestServer is offline at this count; we last saw it 7 days 8 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on MyTestServer mean?
What the game's server browser reads from MyTestServer is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include MyTestServer?
On Rust Population, MyTestServer is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on MyTestServer?
Its rhythm cannot be told yet: too few of MyTestServer's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 7 days 9 hours ago the current world was made.
Settings
Which map does MyTestServer run?
MyTestServer uses a map the game generates: procedural.
What are the rules and settings on MyTestServer?
The name tells you nothing about gather rates: MyTestServer states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does MyTestServer run?
Rust network protocol 2634 and build 167781 on Windows is what MyTestServer uses. The protocol must match for you to join, and Steam updates it for you.
Is MyTestServer online, and how reliable is it?
Offline at the moment, MyTestServer was last seen 7 days 8 hours ago. It was up 0% of the time over the last 6 full days, 0 out of 144 hours. On 21 October 2026, Rust Population saw it for the first time.
Where is MyTestServer located?
Nothing published by MyTestServer states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 106.1.192.126:28015.
How to join
How do I join MyTestServer?
Open the console with F1 in Rust and enter client.connect 106.1.192.126:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.