Rust PopulationField survey · Rust servers
Observing 42,340 players 11,701 servers 3,047 with someone on 101 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,224habitat unknownfirst seen 13 Sep 2026

MySoloServer

Offline 106.72.130.224:28015 checked 11h ago

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
1
peak 1
Rank
#5,224
top 23%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75113:0015:0016:0018:0019:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.8 days
usual gap
between real wipes
43%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
75%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctSat 24 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:07 UTC4d ago 1 – running 1
Sat 24 Oct, 11:04 UTC4d ago 1 – 0.4 days 0
Mon 19 Oct, 07:12 UTC9d ago 1 held half 5.2 days 1
Tue 13 Oct, 12:47 UTC15d ago 1 held half 5.8 days 1
Sun 4 Oct, 01:39 UTC24d ago 1 held half 9.5 days 1
Wed 23 Sep, 12:45 UTC35d ago 1 halved by day 2 10.5 days 1
Sun 20 Sep, 10:54 UTC38d ago 1 held half 3.1 days 0
Mon 14 Sep, 00:17 UTC45d ago 1 halved by day 2 6.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does MySoloServer rank against other Rust servers?

By player hours over the last seven days, MySoloServer places at #5,224, within the top 23% of ranked servers.

How busy is MySoloServer?

MySoloServer is offline at this count; we last saw it 11 hours ago. Seven days of counting give an average of 1 players and a peak of 1. In the last 48 hours the peak hour came at 15:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on MySoloServer mean?

The game's server browser reads the tags MySoloServer publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include MySoloServer?

On Rust Population, MySoloServer is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe schedule

What does wipe day look like on MySoloServer?

Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on MySoloServer?

There is no next wipe to predict: MySoloServer wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 4 days 5 hours ago.

Map and rules

Which map does MySoloServer run?

A procedural map, generated by the game, is in use on MySoloServer.

What are the rules and settings on MySoloServer?

No gather rate appears in the name of MySoloServer. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does MySoloServer run?

On Windows, MySoloServer runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Is MySoloServer online, and how reliable is it?

Offline at the moment, MySoloServer was last seen 11 hours ago. Over the last 7 full days, 50 of 168 hours were online, or 30%. The first sighting by Rust Population was on 13 September 2026.

Where is MySoloServer located?

Nothing published by MySoloServer states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 106.72.130.224:28015 is where it lives.

Getting in

How do I join MySoloServer?

Either enter client.connect 106.72.130.224:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.