Testserver
Offline 106.72.203.130:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:38 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testserver rank against other Rust servers?
By player hours over the last seven days, Testserver places at #15,341, within the top 69% of ranked servers.
How busy is Testserver?
At this count Testserver is offline, with its last sighting 38 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Testserver mean?
What the game's server browser reads from Testserver is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Testserver?
These Rust Population lists include Testserver: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on Testserver?
Its rhythm cannot be told yet: too few of Testserver's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 39 hours ago.
Map and rules
Which map does Testserver run?
A procedural map, generated by the game, is in use on Testserver.
What are the rules and settings on Testserver?
Nothing in Testserver's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Testserver run?
Rust network protocol 2635 and build 168909 on Linux is what Testserver uses. Steam updates your game automatically, but you need the same protocol to join.
Is Testserver online, and how reliable is it?
Offline at the moment, Testserver was last seen 38 hours ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. It was first seen by Rust Population on 27 October 2026.
Where is Testserver located?
No region is published by Testserver. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 106.72.203.130:28015.
Getting in
How do I join Testserver?
Open the console with F1 in Rust and enter client.connect 106.72.203.130:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.