core_main
Offline 107.13.210.75:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 22:58 UTC17d ago | 2 | – | running | 1 |
| Thu 16 Jul, 09:14 UTC104d ago | – | – | 86.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does core_main rank against other Rust servers?
The last seven days of player hours place core_main at #15,330, within the top 70% of all ranked servers.
How busy is core_main?
We have no live count for core_main right now. It was last seen 10 days 16 hours ago.
Lists and tags
What do the server tags on core_main mean?
The game's server browser reads the tags core_main publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; v2223 (Protocol): The protocol is 2223; a different version will not connect; ptrak (Networking): RakNet is the network layer here, as standard for the game; hd9562fd7 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include core_main?
On Rust Population, core_main is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
Wipe notes
What does wipe day look like on core_main?
The busiest point of its recent wipes averaged 2 players. 31 hours after the latest wipe the crowd peaked.
What is the wipe schedule on core_main?
Too few wipes are on record for core_main to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 104 days 7 hours ago.
Settings
Which map does core_main run?
A procedural map of size 4,500 from seed 87583452, generated by the game, is in use on core_main. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on core_main?
Nothing in core_main's name says how gather works. The group limit goes unstated. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does core_main run?
Rust network protocol 2223 on Windows is what core_main uses. The protocol must match for you to join, and Steam updates it for you.
Is core_main online, and how reliable is it?
We last saw core_main 10 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 September 2026, Rust Population saw it for the first time.
Where is core_main located?
A region is not published by core_main. Rust Population does not look up where the machine stands; it shows where the server says it is. 107.13.210.75:28015 is where it lives.
Getting in
How do I join core_main?
To connect directly, open Rust's console with F1 and type client.connect 107.13.210.75:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.