Rust PopulationField survey · Rust servers
Observing 85,370 players 11,850 servers 3,783 with someone on 296 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,344NAfirst seen 25 Sep 2026

Foxx Dev

Online NA 107.175.159.174:28025 checked 9m ago

biweekly wipes moddedoxidepve

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,344
top 69% · #1503 in NA
Last wipe
18d ago
biweekly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

4.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

7d 3h
Thu 5 Nov, 19:00 UTC
FW
9d 16h
Sun 8 Nov, 07:50 UTC
23d 16h
Sun 22 Nov, 07:50 UTC
35d 3h
Thu 3 Dec, 19:00 UTC
FW
37d 16h
Sun 6 Dec, 07:50 UTC

The first 48 hours of its last wipes

Sun 11 OctSat 3 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 07:50 UTC18d ago 1 – running 1
Sat 3 Oct, 03:37 UTC26d ago 1 halved by day 1 8.2 days 0
Mon 28 Sep, 21:39 UTC30d ago 1 halved by day 1 4.2 days 0
Fri 25 Sep, 21:11 UTC33d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Foxx Dev rank against other Rust servers?

Foxx Dev ranks #15,344 on seven-day player hours, #1,503 in North America, and sits in the top 69% of all ranked servers.

How busy is Foxx Dev?

The count reads 0 players on Foxx Dev, which has 40 slots. We counted 0 players on average across the past week.

Tags

What do the server tags on Foxx Dev mean?

What the game's server browser reads from Foxx Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts12 (Group limit): You may team with up to 12 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs Foxx Dev?

The foxxservers.com hostname that Foxx Dev publishes is shared with 3 other servers we track; one operator most likely runs them.

Which Rust Population lists and filters include Foxx Dev?

These Rust Population lists include Foxx Dev: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Wipe schedule

What does wipe day look like on Foxx Dev?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Foxx Dev?

Its tag sets the prediction: too few of Foxx Dev's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 18 days 6 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does Foxx Dev run?

Foxx Dev uses a map the game generates, procedural, at size 5,000 with seed 241644880. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Fox Island!.

What are the rules and settings on Foxx Dev?

Nothing in Foxx Dev's name says how gather works. The group limit is 12 players. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Foxx Dev run?

Rust network protocol 2635 and build 168909 on Linux is what Foxx Dev uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Foxx Dev run smoothly?

In the last 48 hours, it averaged 95 server fps, with a low of 66. Entities peaked at 142,641, including buildings, deployables and everything else. Memory use peaked at 5,335 MB. What players experience as lag comes from low fps and a rising entity count.

Is Foxx Dev online, and how reliable is it?

Right now, Foxx Dev is online. About 20 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 25 September 2026.

Where is Foxx Dev located?

The NA tag is how Foxx Dev places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 107.175.159.174:28025.

Getting in

How do I join Foxx Dev?

To connect directly, open Rust's console with F1 and type client.connect 107.175.159.174:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players You can join up to 40 slots.
ts12
Group limit You may team with up to 12 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America Its place in the server browser is under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.