[US] Chrispy
Online 107.211.211.138:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [US] Chrispy rank against other Rust servers?
The last seven days of player hours place [US] Chrispy at #14,667, within the top 66% of all ranked servers.
How busy is [US] Chrispy?
Of its 50 slots, [US] Chrispy is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 13:00 UTC, when an average of 0 players were on.
Lists and tags
What do the server tags on [US] Chrispy mean?
The game's server browser reads the tags [US] Chrispy publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs169317 (Build): The game build is 169317; ptrak (Networking): The standard network layer, RakNet, is in use; $rus5 (Region code): You will find us5 as the region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [US] Chrispy?
[US] Chrispy appears among the Rust Population lists that follow: Community servers, field-listed and North American Rust servers. Filter the server list by Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on [US] Chrispy?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [US] Chrispy?
Once a month [US] Chrispy wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 27 days 12 hours ago, that is how long the current world has stood.
Map and rules
Which map does [US] Chrispy run?
A procedural map of size 5,000 from seed 703253437, generated by the game, is in use on [US] Chrispy. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [US] Chrispy?
No gather rate appears in the name of [US] Chrispy. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [US] Chrispy run?
Rust network protocol 2635 and build 169317 on Windows is what [US] Chrispy uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [US] Chrispy run smoothly?
The last 48 hours saw an average of 120 server fps, with 79 as the lowest. The entity count reached 140,000: buildings, deployables and all other objects. Memory use peaked at 4,317 MB. What players experience as lag comes from low fps and a rising entity count.
Is [US] Chrispy online, and how reliable is it?
You will find [US] Chrispy online now. The uptime it reports suggests a restart roughly 40 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [US] Chrispy located?
The name of [US] Chrispy points to North America, and its region code is us5, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 107.211.211.138:28015.
Getting in
How do I join [US] Chrispy?
To connect directly, open Rust's console with F1 and type client.connect 107.211.211.138:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.