ServerName
Offline 109.126.5.6:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:11 UTC21d ago | 1 | – | running | 1 |
| Sun 4 Oct, 15:09 UTC24d ago | 1 | – | 3.4 days | 0 |
| Sat 26 Sep, 13:11 UTC32d ago | 1 | held half | 8.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ServerName rank against other Rust servers?
Over the past week it ranks #12,375 for player hours, which puts ServerName in the top 56% of all ranked servers.
How busy is ServerName?
ServerName is offline at this count; we last saw it 6 days 22 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Tags
What do the server tags on ServerName mean?
The game's server browser reads the tags ServerName publishes: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): You can join up to 3 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ServerName?
These Rust Population lists include ServerName: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on ServerName?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on ServerName?
Irregular times are when ServerName wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 21 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does ServerName run?
The map on ServerName is procedural, made by the game.
What are the rules and settings on ServerName?
The name tells you nothing about gather rates: ServerName states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ServerName run?
The setup is Rust network protocol 2634 and build 167781 on Windows for ServerName. Steam updates your game automatically, but you need the same protocol to join.
Is ServerName online, and how reliable is it?
We last saw ServerName 6 days 22 hours ago, and it is offline now. It was up 5% of the time over the last 7 full days, 9 out of 168 hours. On 24 September 2026, Rust Population saw it for the first time.
Where is ServerName located?
A region is not published by ServerName. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 109.126.5.6:28015.
Getting in
How do I join ServerName?
Open the console with F1 in Rust and enter client.connect 109.126.5.6:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.