TruePvE Procedural
Online 109.195.19.208:29015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:30 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 03:30 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 03:30 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 03:30 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:30 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 03:30 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 16:38 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 03:30 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 03:30 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 03:30 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 03:30 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 03:30 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:30 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 03:30 UTC12d ago | – | – | – | 0 |
| Fri 16 Oct, 03:26 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 03:26 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC16d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC16d ago | – | – | – | 0 |
Quick answers
Population
How does TruePvE Procedural rank against other Rust servers?
The last seven days of player hours place TruePvE Procedural at #15,269, within the top 68% of all ranked servers.
How busy is TruePvE Procedural?
The count reads 0 players on TruePvE Procedural, which has 100 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on TruePvE Procedural mean?
These are the tags TruePvE Procedural publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TruePvE Procedural?
TruePvE Procedural appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What is the wipe schedule on TruePvE Procedural?
No wipe schedule is kept here: TruePvE Procedural builds a fresh world every few hours, and none of those resets is a wipe.
Map and rules
Which map does TruePvE Procedural run?
TruePvE Procedural uses a map the game generates, procedural, at size 1,024 with seed 1. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is CraggyIsland.
What are the rules and settings on TruePvE Procedural?
No gather rate appears in the name of TruePvE Procedural. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TruePvE Procedural run?
The setup is Rust network protocol 2635 and build 168909 on Linux for TruePvE Procedural. Your game needs the same protocol to join; Steam takes care of updating it.
Does TruePvE Procedural run smoothly?
It ran at 10 server fps on average over the last 48 hours, and never went below 10. Up to 3,198 entities were present, counting buildings, deployables and everything else. The highest memory usage was 630 MB. What players experience as lag comes from low fps and a rising entity count.
Is TruePvE Procedural online, and how reliable is it?
Right now, TruePvE Procedural is online. About 14 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is TruePvE Procedural located?
No region is published by TruePvE Procedural. The location a server claims is what Rust Population shows, not the place where the machine stands. 109.195.19.208:29015 is where it lives.
Getting in
How do I join TruePvE Procedural?
Open the console with F1 in Rust and enter client.connect 109.195.19.208:29015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://www.truepve.ru/.