Szuflandia
Online 109.230.243.159:10900 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:24 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Szuflandia rank against other Rust servers?
Over the past week it ranks #15,289 for player hours, which puts Szuflandia in the top 69% of all ranked servers.
How busy is Szuflandia?
The count reads 0 players on Szuflandia, which has 50 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on Szuflandia mean?
What the game's server browser reads from Szuflandia is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Szuflandia?
Szuflandia appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Szuflandia?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Szuflandia?
The force wipe is the only wipe Szuflandia takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 28 days 1 hours ago.
Map and rules
Which map does Szuflandia run?
Szuflandia uses a map the game generates, procedural, at size 3,500 with seed 6738. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Szuflandia?
Nothing in Szuflandia's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Szuflandia run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Szuflandia. Your game needs the same protocol to join; Steam takes care of updating it.
Does Szuflandia run smoothly?
It ran at 10 server fps on average over the last 48 hours, and never went below 10. The entity count reached 66,413: buildings, deployables and all other objects. Memory use peaked at 2,126 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Szuflandia online, and how reliable is it?
You will find Szuflandia online now. About 5 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Szuflandia located?
A region is not published by Szuflandia. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 109.230.243.159:10900.
How to join
How do I join Szuflandia?
Either enter client.connect 109.230.243.159:10900 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.