LocalTest
Offline 109.248.47.65:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LocalTest rank against other Rust servers?
The last seven days of player hours place LocalTest at #15,409, within the top 69% of all ranked servers.
How busy is LocalTest?
At this count LocalTest is offline, with its last sighting 5 days 5 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on LocalTest mean?
The game's server browser reads the tags LocalTest publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include LocalTest?
These Rust Population lists include LocalTest: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on LocalTest?
Too few wipes are on record for LocalTest to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 12 hours ago the current world was made.
Map and rules
Which map does LocalTest run?
A procedural map, generated by the game, is in use on LocalTest.
What are the rules and settings on LocalTest?
The name tells you nothing about gather rates: LocalTest states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does LocalTest run?
On Windows, LocalTest runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is LocalTest online, and how reliable is it?
Currently offline, LocalTest was last seen 5 days 5 hours ago. Over the last 5 full days, 0 of 120 hours were online, or 0%. On 22 October 2026, Rust Population saw it for the first time.
Where is LocalTest located?
No region is published by LocalTest. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 109.248.47.65:28015.
Getting in
How do I join LocalTest?
To connect directly, open Rust's console with F1 and type client.connect 109.248.47.65:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.