rustdevserver
Offline 109.250.200.88:28505 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does rustdevserver rank against other Rust servers?
Over the past week it ranks #8,425 for player hours, which puts rustdevserver in the top 38% of all ranked servers.
How busy is rustdevserver?
We have no live count for rustdevserver right now. It was last seen 2 days 19 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Tags
What do the server tags on rustdevserver mean?
What the game's server browser reads from rustdevserver is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): 16 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include rustdevserver?
On Rust Population, rustdevserver is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on rustdevserver?
The record holds too few of rustdevserver's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 11 days 5 hours ago the current world was made.
Map and rules
What are the rules and settings on rustdevserver?
No gather rate appears in the name of rustdevserver. Eight players per group is the default, and it applies here. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does rustdevserver run?
The setup is Rust network protocol 2635 and build 168909 on Windows for rustdevserver. The protocol must match for you to join, and Steam updates it for you.
Is rustdevserver online, and how reliable is it?
We last saw rustdevserver 2 days 19 hours ago, and it is offline now. It was up 0% of the time over the last 2 full days, 0 out of 48 hours. It was first seen by Rust Population on 26 October 2026.
Where is rustdevserver located?
Nothing published by rustdevserver states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 109.250.200.88:28505.
Getting in
How do I join rustdevserver?
Either enter client.connect 109.250.200.88:28505 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.