football
Offline 109.252.105.157:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does football rank against other Rust servers?
The last seven days of player hours place football at #11,462, within the top 52% of all ranked servers.
How busy is football?
At this count football is offline, with its last sighting 16 days 12 hours ago.
Tags
What do the server tags on football mean?
The game's server browser reads the tags football publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include football?
On Rust Population, football is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on football?
Its rhythm cannot be told yet: too few of football's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 21 days 14 hours ago.
Map and rules
Which map does football run?
A procedural map, generated by the game, is in use on football.
What are the rules and settings on football?
The name tells you nothing about gather rates: football states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does football run?
Rust network protocol 2634 and build 167398 on Windows is what football uses. The protocol must match for you to join, and Steam updates it for you.
Is football online, and how reliable is it?
Offline at the moment, football was last seen 16 days 12 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 7 October 2026.
Where is football located?
No region is published by football. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 109.252.105.157:28015.
Getting in
How do I join football?
To connect directly, open Rust's console with F1 and type client.connect 109.252.105.157:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.