2x Modular Suite [TEST]
Offline 109.78.139.136:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 2x Modular Suite [TEST] rank against other Rust servers?
Over the past week it ranks #13,855 for player hours, which puts 2x Modular Suite [TEST] in the top 60% of all ranked servers.
How busy is 2x Modular Suite [TEST]?
At this count 2x Modular Suite [TEST] is offline, with its last sighting 35 days 5 hours ago.
Tags
What do the server tags on 2x Modular Suite [TEST] mean?
What the game's server browser reads from 2x Modular Suite [TEST] is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 2x Modular Suite [TEST]?
On Rust Population, 2x Modular Suite [TEST] is filed under these lists: 2x Rust servers: the live count and Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x and it will show up.
Wipe schedule
What is the wipe schedule on 2x Modular Suite [TEST]?
Its rhythm cannot be told yet: too few of 2x Modular Suite [TEST]'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 36 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does 2x Modular Suite [TEST] run?
A procedural map, generated by the game, is in use on 2x Modular Suite [TEST].
What are the rules and settings on 2x Modular Suite [TEST]?
The name says it: gathering is multiplied 2x on 2x Modular Suite [TEST]. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does 2x Modular Suite [TEST] run?
On Windows, 2x Modular Suite [TEST] runs Rust network protocol 2633 and build 164530. Your game needs the same protocol to join; Steam takes care of updating it.
Is 2x Modular Suite [TEST] online, and how reliable is it?
We last saw 2x Modular Suite [TEST] 35 days 5 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 22 September 2026, Rust Population saw it for the first time.
Where is 2x Modular Suite [TEST] located?
A region is not published by 2x Modular Suite [TEST]. Rust Population does not look up where the machine stands; it shows where the server says it is. 109.78.139.136:28015 is where it lives.
Getting in
How do I join 2x Modular Suite [TEST]?
Open the console with F1 in Rust and enter client.connect 109.78.139.136:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.