Development Server
Offline 109.89.222.238:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Development Server rank against other Rust servers?
The last seven days of player hours place Development Server at #15,323, within the top 69% of all ranked servers.
How busy is Development Server?
At this count Development Server is offline, with its last sighting 6 days 2 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Development Server mean?
These are the tags Development Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Development Server?
These Rust Population lists include Development Server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on Development Server?
Its rhythm cannot be told yet: too few of Development Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 2 hours ago the current world was made.
Map and rules
Which map does Development Server run?
Development Server uses a map the game generates: procedural.
What are the rules and settings on Development Server?
The name tells you nothing about gather rates: Development Server states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Development Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Development Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Development Server online, and how reliable is it?
Currently offline, Development Server was last seen 6 days 2 hours ago. Over the last 5 full days, 0 of 120 hours were online, or 0%. On 23 October 2026, Rust Population saw it for the first time.
Where is Development Server located?
A region is not published by Development Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 109.89.222.238:28015.
Getting in
How do I join Development Server?
Either enter client.connect 109.89.222.238:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.