Local_Offline_Server
Offline 110.53.234.183:28015 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local_Offline_Server rank against other Rust servers?
Over the past week it ranks #15,025 for player hours, which puts Local_Offline_Server in the top – of all ranked servers.
How busy is Local_Offline_Server?
We have no live count for Local_Offline_Server right now. It was last seen 44 days 7 hours ago.
Tags
What do the server tags on Local_Offline_Server mean?
These are the tags Local_Offline_Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local_Offline_Server?
Local_Offline_Server appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local_Offline_Server?
Too few wipes are on record for Local_Offline_Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 44 days 15 hours ago, that is how long the current world has stood.
Settings
Which map does Local_Offline_Server run?
Local_Offline_Server uses a map the game generates: procedural.
What are the rules and settings on Local_Offline_Server?
The name tells you nothing about gather rates: Local_Offline_Server states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Local_Offline_Server run?
On Windows, Local_Offline_Server runs Rust network protocol 2633 and build 163794. Steam updates your game automatically, but you need the same protocol to join.
Is Local_Offline_Server online, and how reliable is it?
We last saw Local_Offline_Server 44 days 7 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 14 September 2026, Rust Population saw it for the first time.
Where is Local_Offline_Server located?
No region is published by Local_Offline_Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 110.53.234.183:28015 is where it lives.
How to join
How do I join Local_Offline_Server?
To connect directly, open Rust's console with F1 and type client.connect 110.53.234.183:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.