Local_Offline_Server
Offline 110.53.234.92:28015 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local_Offline_Server rank against other Rust servers?
By player hours over the last seven days, Local_Offline_Server places at #12,918, within the top – of ranked servers.
How busy is Local_Offline_Server?
We have no live count for Local_Offline_Server right now. It was last seen 44 days 11 hours ago.
Tags
What do the server tags on Local_Offline_Server mean?
What the game's server browser reads from Local_Offline_Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local_Offline_Server?
Local_Offline_Server appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local_Offline_Server?
Its rhythm cannot be told yet: too few of Local_Offline_Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 44 days 13 hours ago, that is how long the current world has stood.
Settings
Which map does Local_Offline_Server run?
The map on Local_Offline_Server is procedural, made by the game.
What are the rules and settings on Local_Offline_Server?
Nothing in Local_Offline_Server's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Local_Offline_Server run?
On Windows, Local_Offline_Server runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam updates it for you.
Is Local_Offline_Server online, and how reliable is it?
Offline at the moment, Local_Offline_Server was last seen 44 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 14 September 2026.
Where is Local_Offline_Server located?
Nothing published by Local_Offline_Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 110.53.234.92:28015.
Getting in
How do I join Local_Offline_Server?
Either enter client.connect 110.53.234.92:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.