TestServer
Offline 112.70.223.138:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TestServer rank against other Rust servers?
The last seven days of player hours place TestServer at #13,308, within the top – of all ranked servers.
How busy is TestServer?
At this count TestServer is offline, with its last sighting 38 days 19 hours ago.
Tags
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TestServer?
TestServer appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on TestServer?
The record holds too few of TestServer's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 55 days ago, that is how long the current world has stood.
Map and rules
Which map does TestServer run?
TestServer uses a map the game generates: procedural.
What are the rules and settings on TestServer?
Nothing in TestServer's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TestServer run?
The setup is Rust network protocol 2633 and build 162929 on Windows for TestServer. Steam updates your game automatically, but you need the same protocol to join.
Is TestServer online, and how reliable is it?
We last saw TestServer 38 days 19 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 20 September 2026, Rust Population saw it for the first time.
Where is TestServer located?
No region is published by TestServer. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 112.70.223.138:28015.
Getting in
How do I join TestServer?
To connect directly, open Rust's console with F1 and type client.connect 112.70.223.138:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.